Aspects of networking in multiplayer computer games
نویسندگان
چکیده
(MCG’s) Other VR Research Efforts • Distributed Interactive Simulations (DIS) – Protocol (IEEE), architectures ... – Ex: flight simulation – Large scale, spread out, many users • Distributed Virtual Environments (DVEs) – Immersive, technology oriented – Ex: “Caves” – Local, few users • Computer Supported Cooperative Work (CSCW) – Focus on collaboration – Ex: 3D editors • And MCGs are similar, yet not discussed in scientific literature Hence, this paper seeks to rectify
منابع مشابه
Aspects of Networking in Multiplayer Computer Games Review
The abstract claims that multiplayer computer games (MCGs) are at the forefront of utilizing network possibilities. As a result, they offer an overview of four aspects that affect networking in MCGs. These are—network resources such as bandwidth and latency set boundaries in which the MCG must operate, communication, data, and control architecture is encompassed by distribution concepts, scalab...
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ورودعنوان ژورنال:
- The Electronic Library
دوره 20 شماره
صفحات -
تاریخ انتشار 2002